- sf
- ui
- TextField
A text field which stores a text
. More...
#include <TextField.hpp>
Public Member Functions | |
TextField () | |
Creates an empty text field without texture, font ... More... | |
TextField (sf::Texture const &texture, sf::Texture const &textureFocused, sf::String const &text="") | |
Creates a text field without font Then do not forget to set the font before displaying it. More... | |
TextField (sf::Texture const &texture, sf::Texture const &textureFocused, sf::Font const &font, sf::String text="") | |
Creates a text field. More... | |
virtual void | updateEvent (sf::Event const &event) |
Update the component each time an event has been polled. More... | |
virtual void | updateFixed (sf::Time delta) |
Update the component with the main loop's frequency Can be useful for animation, or time's needed stuff. More... | |
const TextFieldModel * | getModel () const |
void | setModel (TextFieldModel *model) |
Sets the model of the text field. More... | |
virtual const sf::String & | getText () const |
virtual void | setText (sf::String const &text) |
Sets the text's string of the component Don't forget to set the font. More... | |
virtual const sf::Font * | getFont () const |
virtual void | setFont (sf::Font const &font) |
Sets the font of the component's text. More... | |
virtual unsigned int | getFontSize () const |
virtual void | setFontSize (unsigned int size) |
Set the font's size of the component. More... | |
virtual sf::Color | getFontColor () const |
virtual void | setFontColor (sf::Color color) |
Sets the color's font of the text. More... | |
unsigned int | getCursor () const |
void | setCursor (unsigned int cursor) |
Sets the cursor's position. More... | |
int | getMaxLength () const |
void | setMaxLength (int maxLength) |
Sets the max length that the string can have -1 means the string has no length limit. More... | |
bool | canBeEmpty () const |
void | setCanBeEmpty (bool canBeEmpty) |
Sets if the string can be empty. More... | |
bool | isFocused () const |
void | setFocused (bool focused) |
Set if the component is focused. More... | |
const sf::Texture * | getTextureFocused () const |
void | setTextureFocused (const sf::Texture &textureFocused) |
Set the texture that is displayed when the component is displayed. More... | |
void | updateSize () |
Update the size of the component Call it when you update your texture after it was set, to recalculate the component's size with new texture loaded. More... | |
void | move (sf::Vector2f const &vector) |
Move the component. More... | |
void | move (float x, float y) |
Move the component. More... | |
const sf::Texture * | getTexture () const |
void | setTexture (const sf::Texture &texture) |
Set the texture of the component. More... | |
const sf::Vector2f & | getPosition () const |
void | setPosition (sf::Vector2f const &position) |
Set the component's position. More... | |
void | setPosition (float x, float y) |
Set the component's position. More... | |
virtual sf::Vector2f | getSize () const |
void | addObserver (sf::ui::ComponentObserver *observer) |
Add an observer. More... | |
std::set < sf::ui::ComponentObserver * > ::const_iterator | getObserversBegin () const |
std::set < sf::ui::ComponentObserver * > ::const_iterator | getObserversEnd () const |
int | countObservers () |
void | removeObserver (sf::ui::ComponentObserver *observer) |
Remove the observer at the given index. More... | |
void | removeAllObservers () |
Remove all the observers. More... | |
Protected Member Functions | |
virtual void | draw (sf::RenderTarget &target, sf::RenderStates states) const |
Draw the component to the render target. More... | |
virtual void | updateCoord () |
Called when the component need update its geometry Inherit when you need to update some sprite. More... | |
virtual bool | insertText (sf::Uint32 text, unsigned int index) |
Insert a char at the given index Trigger a TextEnteredEvent. More... | |
virtual bool | deleteText (unsigned int index) |
Delete the char at the given index Trigger a TextDeletedEvent. More... | |
virtual bool | checkClickOn (int x, int y) const |
virtual bool | isCoordOnComponent (int x, int y) const |
virtual void | gainFocus () |
Called when the component gain focus. More... | |
virtual void | lostFocus () |
Called when the component lost focus. More... | |
void | triggerEvent (const sf::ui::ComponentEvent &event) |
Triggers the event and notify all observers. More... | |
Protected Attributes | |
sf::Text | m_text |
TextFieldModel * | m_model |
unsigned int | m_cursor |
sf::RectangleShape | m_cursorShape |
int | m_maxLength |
bool | m_canBeEmpty |
sf::Texture const * | m_textureFocused |
bool | m_focused |
sf::Sprite | m_sprite |
sf::Texture const * | m_texture |
std::set < sf::ui::ComponentObserver * > | m_observers |
sf::ui::TextField::TextField | ( | ) |
Creates an empty text field without texture, font ...
Then do not forget to set its before displaying it
sf::ui::TextField::TextField | ( | sf::Texture const & | texture, |
sf::Texture const & | textureFocused, | ||
sf::String const & | text = "" |
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) |
Creates a text field without font Then do not forget to set the font before displaying it.
texture | the texture of the text field |
textureFocused | the texture when the text field is focused |
text | the default text of the text field |
sf::ui::TextField::TextField | ( | sf::Texture const & | texture, |
sf::Texture const & | textureFocused, | ||
sf::Font const & | font, | ||
sf::String | text = "" |
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) |
Creates a text field.
texture | the texture of the text field |
textureFocused | the texture when the text field is focused |
font | the text's font |
text | the default text of the text field |
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inherited |
Add an observer.
bool sf::ui::TextField::canBeEmpty | ( | ) | const |
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protectedvirtualinherited |
button | - the mouse's button |
x | - the x coord |
y | - the y coord |
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inherited |
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protectedvirtual |
Delete the char at the given index Trigger a TextDeletedEvent.
index | the index of the char to delete |
Reimplemented in sf::ui::PasswordField.
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protectedvirtual |
Draw the component to the render target.
Reimplemented from sf::ui::Component.
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protectedvirtualinherited |
Called when the component gain focus.
unsigned int sf::ui::TextField::getCursor | ( | ) | const |
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virtual |
Implements sf::ui::IText.
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virtual |
Implements sf::ui::IText.
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virtual |
Implements sf::ui::IText.
int sf::ui::TextField::getMaxLength | ( | ) | const |
const TextFieldModel* sf::ui::TextField::getModel | ( | ) | const |
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inherited |
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inherited |
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inherited |
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virtualinherited |
Reimplemented in sf::ui::Label, and sf::ui::CheckBox.
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virtual |
Implements sf::ui::IText.
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inherited |
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inherited |
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protectedvirtual |
Insert a char at the given index Trigger a TextEnteredEvent.
text | the text to insert |
index | the index of the insertion |
Reimplemented in sf::ui::PasswordField.
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protectedvirtualinherited |
x | - the x coord |
y | - the y coord |
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inherited |
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protectedvirtualinherited |
Called when the component lost focus.
Reimplemented in sf::ui::FormattedTextField.
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inherited |
Move the component.
vector | the move's vector |
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inherited |
Move the component.
x | the x movement |
y | the y movement |
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inherited |
Remove all the observers.
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inherited |
Remove the observer at the given index.
observer | the observer to remove |
void sf::ui::TextField::setCanBeEmpty | ( | bool | canBeEmpty | ) |
Sets if the string can be empty.
void sf::ui::TextField::setCursor | ( | unsigned int | cursor | ) |
Sets the cursor's position.
cursor | the cursor's position |
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inherited |
Set if the component is focused.
focused | - is focused |
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virtual |
Sets the font of the component's text.
Implements sf::ui::IText.
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virtual |
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virtual |
void sf::ui::TextField::setMaxLength | ( | int | maxLength | ) |
Sets the max length that the string can have -1 means the string has no length limit.
void sf::ui::TextField::setModel | ( | TextFieldModel * | model | ) |
Sets the model of the text field.
model | the object that defines which characters can be typed |
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inherited |
Set the component's position.
position | - the position vector |
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inherited |
Set the component's position.
x | - the x coordinate |
y | - the y coordinate |
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virtual |
Sets the text's string of the component Don't forget to set the font.
text | - the new string of the component |
Implements sf::ui::IText.
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inherited |
Set the texture of the component.
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inherited |
Set the texture that is displayed when the component is displayed.
textureFocused | - the texture when the component is focused |
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protectedinherited |
Triggers the event and notify all observers.
event | - the event to push |
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protectedvirtual |
Called when the component need update its geometry Inherit when you need to update some sprite.
Reimplemented from sf::ui::Component.
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virtual |
Update the component each time an event has been polled.
event | the window's event polled |
Implements sf::ui::Component.
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virtual |
Update the component with the main loop's frequency Can be useful for animation, or time's needed stuff.
delta | the time between this update and the last |
Implements sf::ui::Component.
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inherited |
Update the size of the component Call it when you update your texture after it was set, to recalculate the component's size with new texture loaded.
Example: