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include
SFML
UI
ComponentObserver.hpp
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/*
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* Copyright © 2013 mathdu07
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef OBSERVER_H
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#define OBSERVER_H
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namespace
sf
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{
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namespace
ui
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{
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class
ComponentEvent;
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class
ComponentObserver
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{
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//CONSTRUCTORS/DESTRUCTORS -------------------------------------------
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public
:
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ComponentObserver
();
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virtual
~
ComponentObserver
();
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//--------------------------------------------------------------------
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//METHODS ------------------------------------------------------------
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public
:
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virtual
void
onComponentEvent
(
const
ComponentEvent
&event) = 0;
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//--------------------------------------------------------------------
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};
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}
/* namespace ui */
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}
/* namespace sf */
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#endif // OBSERVER_H
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sf::ui::ComponentObserver::ComponentObserver
ComponentObserver()
Any object which extends of this can observe a component.
sf
Definition:
AbstractButton.hpp:23
sf::ui::ComponentEvent
An event generate by a component.
Definition:
ComponentEvent.hpp:37
sf::ui::ComponentObserver
A object updated each time a ComponentObservable change.
Definition:
ComponentObserver.hpp:27
sf::ui::ComponentObserver::onComponentEvent
virtual void onComponentEvent(const ComponentEvent &event)=0
Called each time a component change.