AbstractButton() | sf::ui::AbstractButton | |
AbstractButton(sf::Texture const &texture, sf::Texture const &textureFocused) | sf::ui::AbstractButton | |
addObserver(sf::ui::ComponentObserver *observer) | sf::ui::ComponentObservable | |
Button() | sf::ui::Button | inline |
Button(sf::Texture const &texture, sf::Texture const &textureFocused, sf::Texture const &textureFired) | sf::ui::Button | inline |
Button(C *object, void(C::*function)()) | sf::ui::Button | inline |
Button(C *object, void(C::*function)(), sf::Texture const &texture, sf::Texture const &textureFocused, sf::Texture const &textureFired) | sf::ui::Button | inline |
Button(F function) | sf::ui::Button | inline |
Button(F function, sf::Texture const &texture, sf::Texture const &textureFocused, sf::Texture const &textureFired) | sf::ui::Button | inline |
checkClickOn(int x, int y) const | sf::ui::Focusable | protectedvirtual |
Component() | sf::ui::Component | |
Component(sf::Texture const &texture) | sf::ui::Component | |
ComponentObservable() | sf::ui::ComponentObservable | |
countObservers() | sf::ui::ComponentObservable | |
doClick() | sf::ui::Button | |
draw(sf::RenderTarget &target, sf::RenderStates states) const | sf::ui::Button | protectedvirtual |
Focusable() | sf::ui::Focusable | |
Focusable(sf::Texture const &texture, sf::Texture const &textureFocused) | sf::ui::Focusable | |
gainFocus() | sf::ui::Focusable | protectedvirtual |
getFont() const | sf::ui::Button | virtual |
getFontColor() const | sf::ui::Button | virtual |
getFontSize() const | sf::ui::Button | virtual |
getObserversBegin() const | sf::ui::ComponentObservable | |
getObserversEnd() const | sf::ui::ComponentObservable | |
getPosition() const | sf::ui::Component | |
getSize() const | sf::ui::Component | virtual |
getText() const | sf::ui::Button | virtual |
getTexture() const | sf::ui::Component | |
getTextureFired() const | sf::ui::Button | |
getTextureFocused() const | sf::ui::Focusable | |
isCoordOnComponent(int x, int y) const | sf::ui::Focusable | protectedvirtual |
isFired() const | sf::ui::Button | |
isFocused() const | sf::ui::Focusable | |
lostFocus() | sf::ui::Focusable | protectedvirtual |
m_clicked (defined in sf::ui::Button) | sf::ui::Button | protected |
m_focused (defined in sf::ui::Focusable) | sf::ui::Focusable | protected |
m_observers (defined in sf::ui::ComponentObservable) | sf::ui::ComponentObservable | protected |
m_sprite (defined in sf::ui::Component) | sf::ui::Component | protected |
m_task (defined in sf::ui::Button) | sf::ui::Button | protected |
m_text (defined in sf::ui::Button) | sf::ui::Button | protected |
m_texture (defined in sf::ui::Component) | sf::ui::Component | protected |
m_textureFired (defined in sf::ui::Button) | sf::ui::Button | protected |
m_textureFocused (defined in sf::ui::Focusable) | sf::ui::Focusable | protected |
move(sf::Vector2f const &vector) | sf::ui::Component | |
move(float x, float y) | sf::ui::Component | |
onClick() | sf::ui::Button | protectedvirtual |
removeAllObservers() | sf::ui::ComponentObservable | |
removeObserver(sf::ui::ComponentObserver *observer) | sf::ui::ComponentObservable | |
setFocused(bool focused) | sf::ui::Focusable | |
setFont(sf::Font const &font) | sf::ui::Button | virtual |
setFontColor(sf::Color color) | sf::ui::Button | virtual |
setFontSize(unsigned int size) | sf::ui::Button | virtual |
setPosition(sf::Vector2f const &position) | sf::ui::Component | |
setPosition(float x, float y) | sf::ui::Component | |
setText(sf::String const &text) | sf::ui::Button | virtual |
setTexture(const sf::Texture &texture) | sf::ui::Component | |
setTextureFired(sf::Texture const &textureFired) | sf::ui::Button | |
setTextureFocused(const sf::Texture &textureFocused) | sf::ui::Focusable | |
triggerEvent(const sf::ui::ComponentEvent &event) | sf::ui::ComponentObservable | protected |
updateCoord() | sf::ui::Button | protectedvirtual |
updateEvent(sf::Event const &event) | sf::ui::Button | virtual |
updateFixed(sf::Time delta) | sf::ui::Button | virtual |
updateSize() | sf::ui::Component | |
~AbstractButton() (defined in sf::ui::AbstractButton) | sf::ui::AbstractButton | virtual |
~Button() (defined in sf::ui::Button) | sf::ui::Button | virtual |
~Component() (defined in sf::ui::Component) | sf::ui::Component | virtual |
~ComponentObservable() (defined in sf::ui::ComponentObservable) | sf::ui::ComponentObservable | virtual |
~Focusable() (defined in sf::ui::Focusable) | sf::ui::Focusable | virtual |
~IText() (defined in sf::ui::IText) | sf::ui::IText | virtual |